Design Fiction

These are stories written from the perspective of the players.  It is all well and good to explain system after system and to provide all the details of how everything works, but how does it play?  Is it fun?  To answer these questions, we need some sense of the gestalt experience, how the game feels to a player from login to logoff.  This is what these stories try to provide.  I Try to be as pessimistic as possible and point out all possible sources of aggravation and general not-fun-ness.

A Villain's Life

No comments:

Post a Comment