Medievia: It's all downhill from here |
Let me give you a concrete example. I start a character in Arche Age (I'm not picking particularly on Arche Age, all MMOs are guilty of this, but AA had so much promise ruined so early) and find that I'm knee deep in a pond... with a hundred other people who look almost exactly like me. I see an NPC with a golden exclamation mark over her head and I talk to her. She recognizes me and implies by her dialogue that she knows me and that I am the only one around. Two VERY bad things are happening here. First, I am now psychologically separated from my character. I don't know this NPC, and she does not know me. She knows my character. So now I am distinct from my character no matter how much suspension of disbelief I had when I started up the game. Second, the world that my character inhabits does not agree with the evidence of my eyes and I have an incentive to ignore all other players in order to make the story make sense.
Now, let's look at the story. Every story in every MMO. I am special. I am the chosen one. There is a great evil in the world and I am destined to end it.
Lots of words. |
Now, you could say to me, “wait a minute, you want enough meaningful, interacting systems programmed in to keep tens of thousands of level 1 players busy for the five minutes that it takes them to reach level 2? If we had an army of angels programming away for a century, it could not be done!”
To the first part I say, 'yes,' and to the second I say, 'with a change in the design philosophy it could be done with a reasonable amount of work.' Granted, it will be more work than is currently put into MMOs, but that isn't really saying anything as the whole genre has descended into a contest of who can tantalize their player base with these couple of new features in the end-game long enough to keep them pushing through our Everquest knock-off for a hundred hours or so.
But how? That is what this blog is about. Here I will expound upon a concept MMO that I call Orison. I have been working on these concepts for ten years and I feel that I just have to tell somebody about them. I had a dream a while back of building up a video game company from scratch just to make this game, but I can't do that without support any more than I can pick myself up by pulling on my shoelaces.
So read, enjoy, ponder these articles, and possibly you will, like me derive much pleasure in simply living in this world in your own mind.
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