So, how do these players go about collecting their Villain card. Two things have to be done here in the design of the system. First, make being a Villain irresistible to griefers. Second, rig the system so that the Villain population naturally declines in the absence of players taking up the status of Villain. It is similar to the concept of Rubber Band Systems.
How to become a Villain:
- Level to somewhere in the late middle levels. Early enough that natural griefers have something close to shoot for, but not so early that a player can make a Villain in a few days.
- Enter one of the dark temples. There are four small temples, two medium, and one large. These are circular mazes with rotating walls that open a door once every six hours real time. Each temple has an inner and outer rotating wall. The medium temples have an additional wall midway through, and the large temple has two walls one-third and two-thirds of the way through. This means that it takes a minimum of six hours to traverse a small, twelve for a medium, and eighteen for the large.
- Touch the orb in the center of the temple. The player is prompted that they are about to be severed from the wheel of life. Proceed. The player is now a Villain and has a resurrection stone of the level of the temple.
- Small stone - lose a level of xp on res.
- Medium stone - lose no xp.
- Large stone - gain half a level of xp.
Any time a Villain dies, they drop a soul shard valuable for crafting based on their level. They also drop the key to their residence in the Villain town, if they have one. Yes, Villains have their own town, but it deserves a post all of its own.
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