Friday, October 3, 2014

Villains: Trolling And Griefing In Ironman Mode

  Every game has Trolls and Griefers.  Give them an open PvP system and they crawl out of the woodwork.  The Orison philosophy toward these is: give them an outlet and make them part of the player-driven drama in a special way.  It makes little sense for a player to go around randomly killing other players, and it is this that makes those people particularly annoying who, when confronted about their griefing say, "I'm role-playing a villain."  On the other hand, the Card-Carrying Villain is a recognized trope.  If the guy who just smacked you down for no reason is someone marked on your map by a red, flashy dot and surrounded with a black aura, well... you didn't run fast enough.
  So, how do these players go about collecting their Villain card.  Two things have to be done here in the design of the system.  First, make being a Villain irresistible to griefers.  Second, rig the system so that the Villain population naturally declines in the absence of players taking up the status of Villain.  It is similar to the concept of Rubber Band Systems.
  How to become a Villain:

  • Level to somewhere in the late middle levels.  Early enough that natural griefers have something close to shoot for, but not so early that a player can make a Villain in a few days.
  • Enter one of the dark temples.  There are four small temples, two medium, and one large.  These are circular mazes with rotating walls that open a door once every six hours real time.  Each temple has an inner and outer rotating wall.  The medium temples have an additional wall midway through, and the large temple has two walls one-third and two-thirds of the way through.  This means that it takes a minimum of six hours to traverse a small, twelve for a medium, and eighteen for the large.
  • Touch the orb in the center of the temple.  The player is prompted that they are about to be severed from the wheel of life.  Proceed.  The player is now a Villain and has a resurrection stone of the level of the temple.
  What does it mean that the Villain is severed from the wheel of life?  It means that they don't res at temples like other players.  When a Villain dies, if they have a resurrection stone, then they become a ghost and can wander around without interacting until they activate the stone.  When they activate the stone, it is consumed and they return to life in that place.

  • Small stone - lose a level of xp on res.
  • Medium stone - lose no xp.
  • Large stone - gain half a level of xp.
  A Villain can enter one of the dark temples and make his way through to collect resurrection stones, but they can carry only two at once.  If a Villain dies with no resurrection stone, all their gold and equipment drop and their character is deleted.
  Any time a Villain dies, they drop a soul shard valuable for crafting based on their level.  They also drop the key to their residence in the Villain town, if they have one.  Yes, Villains have their own town, but it deserves a post all of its own.

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